I recently worked on a tile-based map design. I draw an abstract map first and then process the detail by automapping system. Every thing worked well except the tile at edge.(look at the red arrow).How do I define the rule for that?Is there any method to detect the edge?
I am sorry I am new in english,I dont know if I missing something from the document…
I think one way to solve your problem is by defining smaller rules that are applied before your more specific rules. That way, you could do a replacement there that works for your edges, but it will also be applied wrongly to some non-edge cases, but that isn’t a problem because later rules can correct those cases. You can enforce rule order by listing multiple rule files in your rules.txt
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Btw, your transition tiles look very suitable for use with the terrain tool. So you could consider using that instead of automapping.
When using automapping, I always make the map 1 tile larger than needed, then either shrink it before exporting, or pad the borders with impassable hexes. Having “tiles” for edges would be nice, though.