Tiled, being a great level editor, is a great joy to have for 2D games, but I’ve done some thinking about what can be improved upon reading a past news post, concerning it able to handle RAM memory for making maps.
I actually don’t know how much it can presently handle, but last I read, it seems to handle about up to 4GB RAM worth, but some are willing to go over that amount, because, well, people want to try to make more larger maps for games, among other things.
And that, in turn, leads to hitches in terms of smooth handling, because by going over, the program kinda gets sluggish, regardless of higher RAM amounts people have for computers. Kinda troubling, especially for those wanting to make larger/longer maps influenced by Sonic or others.
For the curious, the longest Sonic map in any 2D game yet is Asteroid Coaster Act 2, from Sonic Colors, the Nintendo DS version, set at 44,256 pixels wide. I’ve looked.
I’ve read one particular Twitter/X post from Dreamirl’s game, Noreya, about that, if you recalled already, and though it’s looking to be another good Metroidvania, the devs do make a good point about Tiled’s RAM usage and performance through it.
Don’t know if you’ve read, but presently, the largest overall map size in gaming history is Hollow Knight, whose map size of Hallownest is currently etched at 72,622 x 48,128. I don’t even know what memory it took, but that seemed to be plenty at that time… I think.
This leads me to this suggestion. RAM memory capacity increases to computers have come by, and gradually increased the overall max sizes time and time again.
As we see now, from what I’ve read, home computers can go up to 192GB RAM, because we’ve gotten new modules that gave us more memory, but, recently, we’re pretty much set to have up to 256GB from newer modules yet to come, and in thanks to computer board upgrades that allowed it in anticipation.
Tiled, in its entirety, regardless of systems, needs to be updated and optimized to handle a lot more RAM memory in accordance to the present max capacity increase for computers, which presently is 192GB, though I’m sure it will be 256GB very soon.
After all, if we’re getting much more extra memory, Tiled should take great advantage of it. Better to be ahead of it than later.
I hope for it to be for a later update after 1.11.