I am making a map as part of a “tabletop” roleplaying Dawn of Worlds game. We are building the entire globe at once. I am using a moderately high res hex tile (256x384) and when I try to export as png I get a message saying that render is going to be 51584 x 21120 pixels and take 4.06 GBs of memory.
I have plenty of RAM available, but it won’t render it. I would like to render it at full scale, any ideas?