Hello, I’m trying to make an older Zelda-like game where the player’s screen shows only one tilemap and when he reaches a border, he would transition to the next tilemap. It looks similar to this.
My issue is that Tiled will give me a big array of the whole tilemap; however, I would like to make a big tilemap in Tiled, that represents the game world and then split it into smaller tilemaps so I can individually parse the arrays of the smaller tilemaps. So my question is: is it possible to break down a big tilemap into smaller tilemaps or is there any way to indicate sections of the big tilemap so I know which section is which to parse?
I’ve checked out this link but it may be dated so I’m asking again.
Thank you for your time and apologies if this question has already been answered recently.