I keep getting this error every time when trying to export my .tmx file into Unity:
Object reference not set to an instance of an object
This happens when I try to load the file into Tiled2Unity. It does export successfully to Unity, but it’s all messed up. I read on a Github Forum that it had to do with tile files being changed location. As much as I tried to reconfigure and reload the tilesets I had on my map nothing worked.
So I just started an entirely new map and remade approximately what I had. It still has the same error. I have four layers–a Main layer (with simple house, path, and grass tiles), two object layers (one the door, one the roof), and a collision layer.
Only the Main layer seems corrupted when it imports into Unity.
Can someone provide me with some instructions on how to troubleshoot this? Thank you!