Hi. I’ve been using SuperTiled 2 Unity to make maps for a game. I have two tilesets (a prototype one and a grassy_rocks one setup to do automapping). I made three maps so far and the’ve imported to unity so far with no issues. However when I made my fourth (grassy_4) it no longer displays the grassy rocks tiles like the other did. Made a fifth map to test and the same issue occurred.
In Unity, clicking on the grassy_4 map shows its missing a dependency for the grassy_rocks tileset and clicking the tileset on unity shows its missing references for all my maps after the first three.
On the tiled side, after applying automapping to my fourth and fifth map they the auto map appears with the correct tileset on a terrain layer. However exiting and reopening tiled causes these layers to disappear on these maps but not the first three maps.
I feel like I can see where the issue is but can’t figure out how to go about fixing up the missing references/dependencies. Anyone have any ideas? thx