Nice work with that tool! That’s an amazing discovery for a libGDX newbie
After been reading a lot in this forum, web wide, github and YouTube tutorials xD now I feel I can start designing comfortably and definitively start coding something to test jejeje, but there’s only one thing (by now) that I still cannot figure how is working and probably may… what’s the difference btw a staggered layers and to offset a layer?? where and why to use each function?
I’ll tell you that I’m wondering make a turn skirmish RPG something like classic Final Fantasy Tactics using an isometric map with 2, maximum 3 floors, being able to go up and down, and attack and throw things above… is a staggered isometric what I need for this objective??
Thanks a lot! Any advice will be so appreciated