What is the correct way to handle such slope tiles?

Hi,

The slope tiles only appear to connect on one side.
What is the correct way to use them in a level?

Thanks

Normally, there are multiple slope tiles that connect on both sides for a complete 1 x k slope.

What do you mean by “handle” them? You can place the tiles in your map like you would any other multi-tile element, such as those fences and columns.

If you’re asking if there are any tools in Tiled to automate placing the appropriate slope tile a la Terrains, no. You can use Automapping in some cases, but with a tileset like this where the slope tiles are so trivial, placing them manually will probably be quicker.

Hi Eishiya, thanks for the reply. By handling, I meant manually placing the tiles from the tilemap (the part marked with the red circle) to try to build what you see in the top image marked in orange. I’m still new to working with tiles, so I didn’t mean automation.

The problem I’m having is that when I place these tiles on the grid map, they only connect properly on one side. How should I set them up so they form a continuous platform like the ones marked in orange? I’m not sure what workflow the asset creator had in mind.

What I can naturally get:

What I wanted to make somehow:

Oh, I see the problem now, I didn’t notice that despite being a two-tile slope, the slope was actually only one tile wide, i.e. missing half its tiles.The tiles don’t actually tile, you can’t fix that in Tiled (well you can, but the solutions are inconvenient or even hacky, would not recommend).

The best fix would be to edit the tileset image in an image editor to add the second set of tiles that would enable these to tile. It should be possible by copy+pasting these tiles with a vertical offset.

Thanks so much! My concern was that I might be overlooking something in the standard or best-practice workflow. Since the creator designed it this way, I assumed it was probably the optimal setup and ready to use. I really appreciate you clarifying that my understanding wasn’t missing any key piece of knowledge that could have opened a new perspective for me.

Have a great day!

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Nope, this isn’t standard, just a goof by the artist. It’s not uncommon for artists to make small mistakes in tiling like this, especially if they only test their art in an image editor and not in a level editor, or if they only test their WIP files and not the final sheet.

In addition, most tileset artists are not themselves level designers, they don’t spend a lot of time using tilesets in level editors, so the way they arrange tilesets and design tiles is often far from “optimal” or even convenient. Of course, what’s optimal and convenient depends as well on the user and their tools (level editor, engine, etc), so it’s not unusual to do some tweaking when using stock artwork.