Autotiling for a platformer?


I’m trying to set up Tiled to make level design easier for a 2d platformer. The problem is, all of the autotile tutorials I’ve found are for different types of games. Following these guides would make my terrain look like this:

And when put to use, this terrain comes out like this:

The problem is, it seems to be drawing where the tiles aren’t, so when you click, the tile clicked upon is surrounded by wall tiles. How could I set this up in a way that makes it easier to use?


I think you just need to set up your terrain in reverse, since the white parts are nothing but a transition from blue to transparent/nothingness. So, blue = terrain, white = nothing, and then you should be able to draw the terrains as you want them, if I understand your tiles correctly. If I misunderstood, could you please provide an example of how the tiles should be arranged?

(魔大农) #3

This is how the terrain tool is supposed to work. Its effect is limited to selected tiles, though. So you can use the Rectangle Select tool to create a mask.