I’m trying to set up Tiled to make level design easier for a 2d platformer. The problem is, all of the autotile tutorials I’ve found are for different types of games. Following these guides would make my terrain look like this:
And when put to use, this terrain comes out like this:
The problem is, it seems to be drawing where the tiles aren’t, so when you click, the tile clicked upon is surrounded by wall tiles. How could I set this up in a way that makes it easier to use?