Hi, in my project I often have two maps share an origin point in the world. Their tiles never actually overlap one another. I tried to load these maps into a World in the same position, where they should be, and the second one to be added seems to be absent in Tiled. Is this a supported use of the World feature? Can this functionality be added in the future?
For example, rooms A and B are laid out such that they share their to-left origin point, both in Tiled and in game:
I don’t think Tiled even checks for overlapping maps, it just naively draws each one wherever it is. Are you sure map B isn’t just overlapping map A? The maps are drawn in the same order they are in the file, I believe, so it’s common for maps to be z-ordered in the wrong way, since there’s no explicit z-ordering. If you list map A after map B in the world file, it should get rendered on top, I think. Not sure if there’s any way to control this if you’re using regex.
Edit: Just noticed you said their tiles don’t overlap, i.e. presumably B has a transparent spot where A is… could something else be in the way? Did you position the maps manually with the World Tool, manually by editing the world file, or via regex?