Additional grid to signify screen borders

Hello! I am new to this forum and developing a megaman-inspired sidescrolling game. I have decided to use a tile-based approach in my level design, and am using this really incredible software to help me do so. Screen scrolls are also present in this game, and knowing exactly where a screen starts and ends would prove incredibly more convenient than having to count individual grid squares.
I would suggest having the ability to put up a secondary grid (of configurable size) to divide the map into larger chunks (screens).

Thank you for taking the time to read this suggestion!


a small workaround for getting this information could be to use a seperate layer (one which is not rendered by your engine) and simply draw some annotations on it. For example use some kind of tile to mark the borders of each map…

Of course that is only a workaround, but it might help you until the feature is available at some point.