I’ve been messing with a tile template system for a long time. Too long, really. But I’m making some steady progress in what I like and what I feel is an intelligent way to execute and organize assets, pipelines, and presentation methods.
Believe it or not, tonight is the first time I’ve used the animation feature in Tiled. It’s pretty fun, and I’m happy it’s included. I wish I could export as a native animated gif, but I just used a capture tool for this.
I’d like to be able to recreate several Castlevania levels as a proof of concept, but for now this is what I have been working on. Let me know your thoughts!