Im trying to test the auto-tile with my terrain sprites, but for some reason it malfunctions, some tiles appear in the output layer, but the others don’t.
Here’s my rules file to check if eveything is alright:
As you see, for some reason, the tiles from the left appear, but at the same tame, only on 3 or 2 tiles, why do they not appear on all of the ones on the left for example?
Im not sure if it’s a bug or im doing something wrong (Im mostly a spriter, so this thing is pretty new to me), there’s no tutorial for automaping that involves top-down structures like in my case (and most tutorials use simple tiles like grass or ground)
In most cases it’ll be an issue with the rules or the map. For example, make sure that your empty-looking tiles are actually empty and not populated with any of the many transparent tiles from your tileset, and that the worldbase tiles in your map and rules have the exact same orientation (this is easy to mess up when using solid-coloured tiles like yours). Make sure things are on the correct layer, both in your rules and in your map - I can’t tell where they are from your screenshot (showing the layers separately or screenshotting with Highlight Current Layers can help avoid ambiguity like this), but your Empty and NonEmpty special tiles should be on input_worldbase, make sure they’re not on your output layer.
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Ok, I checked and there were invisivle tiles that were messing up both files, I forgot the Eraser tool is not the same as using empty tiles to delete mistakes XD, thank you very much!
Now it works properly.
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