I completed my translations mappings. Turns out you need a different one for each of the different numbers, so A1, A2, A3 etc… all get their own mapping, but A1 and A1_2 can use the same mapping. There may be some slight translations errors but I had it working well for the tilesets I wanted to translate, and it should get you 95% of the way to usable tiles. The tilesheets themselves end up being about 50-100% larger than the originals, so if you are using an engine where your textures need to be powers of 2, then the file will have to become a 1024x1024.
I have the files on my Google Drive here.
I’d share the first set of tiles I transformed with them but they are proprietary.