I really don’t need floating point precision for the collision detection, to the pixel would be nice
I assume there’s a reason you allow the collision detection objects to go past the edges, but an object to stop that would be helpful too
I really don’t need floating point precision for the collision detection, to the pixel would be nice
I assume there’s a reason you allow the collision detection objects to go past the edges, but an object to stop that would be helpful too
You can enable snapping to pixels or the grid in View > Snapping.