I’ve been working with tiled to create maps but now that I’m at the point where they can be exported into gamemaker: studio, I can’t get them to work properly
whenever I import a room.gmx made in tiled into gamemaker, the placement and flipping of the tiles is not retained at all. here’s an example using a quick map I put together as a test
how the map appears in tiled:
how the map appears as a room when imported to gamemaker:
it’s like half of the tiles get rotated 90 degrees and the others get staggered
any help on this topic would be appreciated, I’ve been having a hard time finding what the issue is or any sort of guidance on how to properly work between gamemaker and tiled
I guess the problem is that tiled doesn’t currently support isometric exports for gamemaker. unfortunate, because this tool makes editing rooms for gamemaker actually manageable
It looks like your room’s layout is getting rotated 90 degrees. Perhaps there’s a setting you can tweak for that?
If not, since the data’s all there, you can probably take it and perform the rotation yourself, putting everything in its place after it’s been imported.
Linking this to the other topics where you have asked about this issue:
I know this thread hasn’t been active in a year, but I was hoping to see if anyone has found a solution to this problem or figured out how to use the tool linked on github. I can’t for the life of me figure out how it’s supposed to work and I’m having this exact issue
gamemaker’s room editor is already terrible and even moreso for creating isometric games. isometric support for gmx exports would be extremely appreciated
Yes, it’s a