So here’s the first “big test” for the tileset. I ended up doing this in Aseprite, but I think it gives me a lot of insight into what my workflow and thought process is when building an isometric map
- Because I build my tiles with two sides and a topface, I treat them like voxels
- I either build columns or quads parallel to a XY, XZ, or ZY
- I found myself using either the full tile or just the topface of the tile when I was working on top platforms
- I added detail building up columns as well. The front stairs were built column by column
I don’t know if this workflow is consistent w/ how isometric works in Tiled or if this is how isometric is going to change for tiled in the future, but I thought I’d share. Tbh iso seems like it’s all just building up layers on the XY plane? Anyways, thanks for reading!