Half Height Isometric Maps

So here’s the first “big test” for the tileset. I ended up doing this in Aseprite, but I think it gives me a lot of insight into what my workflow and thought process is when building an isometric map

  • Because I build my tiles with two sides and a topface, I treat them like voxels
  • I either build columns or quads parallel to a XY, XZ, or ZY
  • I found myself using either the full tile or just the topface of the tile when I was working on top platforms
  • I added detail building up columns as well. The front stairs were built column by column

I don’t know if this workflow is consistent w/ how isometric works in Tiled or if this is how isometric is going to change for tiled in the future, but I thought I’d share. Tbh iso seems like it’s all just building up layers on the XY plane? Anyways, thanks for reading!

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