Pathfinder for tiled

I have a problem.
How do i find path with tiled in unity?

Navigation can only use on 3D object.
Tiled exports 2Dcollider.
So i need a pathfinder can interact with 2Dcollider.

Is there any standard way to find path with tiled in unity?

Want to add path finding to your game?

For tile-based map, try A* path-finding.
For vector-based map, try Navigation mesh.

You may need to write one yourself.

PS: You said “Tiled exports 2Dcollider”,
you mean a unofficial-tmx-importing unity library.

Personal Suggestion: Just do NOT use Unity for 2d game development. OpenFL (and its frameworks), Godot, Defold, even Gamemaker is better than Unity.

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