I am using Tile Map editor version 0.17.2 and following a 2D RPG tutorial on Youtube by gamesplusjames titled “Unity RPG Tutorial #6 - making tile maps.” I am also using Titled2Unity 1.0.9.3. Both programs have been updated since this tutorial has come out so that may be the problem. Here are some things I see different.
Tile Map Editor - the instructions tell you to pick XML, but there is only CVS in the editor with 64 uncompressed and 64zlib compressed.
Titled2Unity - added the following:
- Convex Polygon Colliders
- Use Depth Buffter
- Pixels Per Unit
So when I follow the tutorial at the end Unity shows that my Prefab should show the tile-map as a green background with my water and trees. But it shows a white background. I have done this about five times.
Has anyone done this tutorial? I need help. I want to get past this so I can keep learning. Thank you.