bjorn
(Thorbjørn Lindeijer)
August 6, 2017, 10:21am
4
Thanks for helping out, @M4rw !
Supporting RPG Maker style autotiling is covered by the following issue on GitHub:
opened 06:39PM - 12 Jul 15 UTC
feature
Tiled is a great tool, especially for those who use Unity or game engines other … than RPG maker. With the release of the newest humble bundle I foresee many people like myself wanting to use their new assets with Tiled (and eventually game engines other than RPG maker). It appears that their `Autotile` format is quite common and works well for compacting things, but makes it difficult to use in Tiled without an external tool.
I think it is within the scope of Tiled to support importing this format and then automatically slicing it up. While the terrain tool works well for some sprites, it doesn't seem to work with this format. There is an existing tool [Remex](https://www.assembla.com/code/rpg-maker-to-tiled-suite/subversion/nodes) but it only supports the 64x96 pixel image at a time. It would be better to automatically detect the size and split it accordingly (It appears 512x384 is standard)
Maybe it’ll come eventually. I wonder if it could be supported on top of the Wang Tiles project , though the map and tileset would need to use half-sized tiles to allow for the combinations that RPG Maker creates.