My map have holes in the floor, so i want the layer below to have a floor obligatory. But because it’s 3/4 perspective the floor below must have a offset equal to the sprite height.
How can I do that?
Already tried defining a 2 regions rule with the output below the input, but that didn’t work.
Sorry, just now saw that someoned answered. Actually I got it to work, the problem was that I didn’t know about “region_input” and “region_output”, only about “regions”. Whenusing them separeted I got it to work defining the region_output 1 square below and 1 layer below.