Does Tiled support Meta tiles in any way? My game is made up of 8x8 pixel sprites, but they are placed in 16x16 (pixels) chunks (2x2 sprites). You might be familiar with similar techniques on systems like the NES.
I would like Tiled to enforce that a user only places 2x2 tiles in in 16x16 chunks, such that they never start a new meta-tile on an “odd” tile (top left of the tile should always be a multiple of 2).
Alternatively, having a secondary grid to show 2x2 tiles (see: orange ?) would probably suffice.